Bloodlust: Immune to damage for one turn, and unable to tell friend from foe for “x” amount of turns between 1-4.
Magic Weapon: (Sorcerers only) – Applying magic to ones weapon, grants automatic HIT plus an area effect.
Mania: The player cannot control himself for 1-3 turns, seeking the fastest way to harm himself. If near a cliff, the player may jump.. If holding a dagger, the player may stab himself.
The headless call: (Battlemasters Only) Head on fire, the player lets out a piercing scream. Massive horsemen spirits trample all in their path.
More to be revealed upon discovery…